Release Notes
  In this topic

* Overview

* Requirements, Dependencies, and Installation

* Additional Information

* Known Bugs

* Contact Information

 

Release Notes   Release Notes
DirectAnimation Release Notes   Introduction

 


This document provides late-breaking or other information that supplements the Microsoft DirectAnimation documentation.

Overview

DirectAnimation is released as an integrated component of Internet Explorer 4.0 minimal install. This provides unprecedented animation and multimedia capabilities built into a major Internet browser (no special download is needed). Furthermore, DirectAnimation is integrated with DHTML, and hence is especially suitable for adding compact and lightweight animation effects to web pages.

DirectAnimation is the component of the DirectX family of APIs that provides rich animation and integrated media support for Web pages, CD-ROM titles, and multimedia applications. DirectAnimation provides a unified and comprehensive support for the different media types, including: 2D vector graphics, 3D graphics, sprites, audio, video, and a rich time and event model that applies uniformly across the different media types. DirectAnimation is a COM API and an underlying engine/runtime whose functionally can be accessed in different ways by different user groups:

  • HTML authors can integrate animation using the DirectAnimation controls.
  • Microsoft® Visual Basic® Scripting Edition (VBScript), JScript users, and Java applet writers can program animation for web pages with integration with DHTML.
  • Finally, Java, Visual Basic, and C++ programmers can develop ActiveX Controls or full applications with rich media and interactivity.

The supported media types are as follows:

  • 2-D images (.bmp, .gif, .png, and .jpeg files)
  • 3-D models (.x and VRML files)
  • Sounds (.wav and .midi files)
  • Movies (.avi, .mpeg, and .mov files)
  • Text

In the case of movies and sounds, additional media formats can be supported by suplying DirectShow CODECs for those formats.

One of the key DirectAnimation classes is the Behavior class. Different types of media are incorporated into the animation by encapsulating them as DirectAnimation Behavior objects. Behavior objects can be used interchangeably, and have a number of methods applied to them, independent of the media type they are encapsulating. Of course, you can still access methods that are specific to the different types of behaviors, based on the type of media.

Requirements, Dependencies, and Installation

The minimum requirements in order to run DirectAnimation applications and content are as follows:

  • Pentium-based computer
  • Windows 95 or NT 4.0
  • DirectX, including Direct3D (for NT users, we recommend SP3)
  • Internet Explorer 4.0 (Netscape Navigator can also be used for Java applets; see Additional Information)

The DirectAnimation runtime comes as part of IE4 minimal install. DirectAnimation will also be part of Windows 98 and future releases of Windows NT.

The DirectAnimation SDK includes an extensive set of documents and samples that illustrate the breadth and depth of functionality, it is available for download, and for browsing.

For a white paper on DirectAnimation, check the "Getting Started" document.

Additional Information

Significant enhancements since the pre-release have been the addition of support for scripting languages (JScript and VBScript), as well as the integration of the multimedia controls (in Internet Explorer 4.0) with the DirectAnimation runtime. In addition to the multimedia controls, a windowed control is provided which can be used with IE 3.02 and with Visual Basic. With the addition of the multimedia controls, content developers can now access DirectAnimation functionality through different levels, from PARAM tags at the control level, to scripting, to raw COM.

The DirectAnimation Java classes are dependent on the version of the Microsoft VM that ships with the Microsoft SDK for Java and Internet Explorer 4.0. We used Microsoft Visual J++ 1.1 to author the Java samples.

In order to use DirectAnimation Java-based content within Netscape's Navigator, follow these instructions:

Microsoft has made a plug-in available to users of Netscape Navigator 2.02 and 3.0 that allows them to make use of the Microsoft VM. Netscape Communicator is not yet supported because of changes made to the plug-in interface. Note that this plug-in does not replace the Netscape Java VM, but it does provide access to the Microsoft VM through the use of the <embed> tag. To get an applet up and running under Netscape, follow these simple steps.

  1. Get the plug-in from the SDK for Java version 3.0 pre-release 2 and place it in your Navigator\Program\Plugins directory.
  2. Install the required Microsoft VM, if you haven't already.
  3. Change the applet tag in your source html from this:

<applet code="foo.class" width=100 height=100></applet>

To this:

<embed src="foo.class" width=100 height=100></embed>

In general, we recommend that you upgrade to the DirectX 5 set of video drivers. Several visual artifacts that appear under older versions of video drivers disappear with the newer set.

Known Bugs

The following is a list of current known problems. We strongly encourage you to send us mail if you find a problem (dxmbug@microsoft.com). There are newsgroups set up to allow DirectAnimation content developers to discuss issues and ideas, however mailing a bug description is the only sure way to get a fix for a bug.

General

  • For Java content, all initialization of DirectAnimation behaviors and events needs to happen in methods (cannot happen in classes outside of methods); however, you can have declarations of behaviors outside methods to make them accessible from other classes and throughout the methods of a class.
  • There are some small memory leaks, most notably when using 3-D, sounds, or notifiers. To fix this in Java, implement public void cleanup() to the class that extends Model. In this method, call super.cleanup() and set all behaviors that are suspected of leaking memory to NULL. If you have other classes which contain DA behaviors, implement public void cleanup() and only set suspect behaviors to NULL. Also, add the public void destroy() to the class that extends DXMApplet. In this method, call super.destroy() and set the model to null.
  • For Java content, sometimes the LeftButtonPress events miss.
  • The cursor is considered to be in the middle of the window when DirectAnimation first comes up.
  • TextPath and TextImage are now obsolete, please use StringPath and StringImage instead.
  • Notifiers can only be inplemented in Java.
  • AnimateControlPosition takes parameters in meters, even if you are using the pixel library.
  • Only DirectDraw surfaces created through DirectDrawEx can be imported.

Graphics

  • Shearing movies and lines does not work properly.
  • Color palette is not correct for 256 colors displays under NT.
  • SubstituteTime does not work right when applied to Splines.
  • FollowPathAngleUpright isn't doing the uprightness.
  • Although class browsers or Visual Basic show the parameters to arc and roundedrect as radius, they are really the diameter.
  • Using Java, time-varying opacity may cause the whole object to become solid after some time.
  • TextMatte isn't allowing enough of the image to be drawn through.
  • Knot duplicity for splines is not handled.
  • Bounding box of a sheared behavior is incorrect.
  • Overlaying an image on a solidColorImage, cropping it, and then adding a rotation transform, results in the solidColorImage disappearing. The workaround is to crop the solidColorImage into a matte.
  • Underline and strikethrough don't work on NT.

Audio

  • Sound does not turn off all the time.
  • SinSynth plays at 440Hz no matter what rate is specified..
  • Dynamic phasing isn't enabled.
  • Loop causes the leaf sounds to loop, not the combined sound behavior (this is the intended behavior).
  • SinSynth mixed with static sound gives a choppy sin sound.
  • Audio time substitutions not accumulating

3-D

  • Textures are not propagating down the leaf geometries for .X-files-based 3-D objects.

Movies

  • To use a movie as a texture, you have to use the following workaround (code snippet in JScript):

movieImport = m.ImportMovie("http://movie.avi");
movieImg = movieImport .Image;

// This is the workaround
movieBBox = movieImg.BoundingBox;
solidImg = m.SolidColorImage(m.White);
solidImg = solidImg.Crop(movieBBox.Min,movieBBox.Max);

movieImg = m.Overlay(movieImg,solidImg);

Controls

  • When using the Sprite multimedia control, source .bmp images over 2048 pixels long have to be broken into arrays of images (rows and columns of images, instead of just one long row or column).
  • Under some video drivers, filtered transparent pixels render as black.
  • For the Path control, TimeMarker persistence parameter "-1" works like FALSE in JScript.

Contact Information

We've set public news groups on the msnews-gw NNTP server, as a forum for the DirectAnimation user community. We encourage you to post all questions related to the use of DirectAnimation on the appropriate news group. In order to access the Microsoft.public newsgroups, you must go through the msnews.microsoft.com server. If you are using Outlook Express as your news reader, you can add this server to your list through the Tools|Accounts menu item.

  • microsoft.public.multimedia.directx.danimation.controls is for users of the DirectAnimation controls.
  • microsoft.public.multimedia.directx.danimation.programming is for programmers of the DirectAnimation API.

For reporting bugs against the preview version, send mail to dxmbug@microsoft.com. When you do so, make sure to be specific about the OS, PC/graphics card, version of Internet Explorer 4, and specific host language/control that you're using to access DirectAnimation.

For other issues or comments that are not appropriate for the forums above, send mail to dxmbeta@microsoft.com.




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