Merging the Building into a Neighborhood
 
 
 

In this procedure, you'll merge the building into a neighborhood.

Merge the building into a neighborhood:

  1. On the File menu, choose Open, then navigate to the \tutorials\level_design directory and open city.max.

    This might take a while, depending on the speed of your machine.

  2. Change three viewports to wireframe shading. Leave the upper Perspective viewport shaded.
  3. On the File menu, choose Merge, then navigate to the \tutorials\level_design directory, and choose garage.max.
  4. Choose Garage from the list of objects you can merge. Click OK.

    The garage appears in the viewports. It is the only one with a black roof.

  5. Right-click Garage and select Move from the quad menu.

  6. Use the transform gizmo corner to move the garage Instead of the arrowheads. This will let you move freely along the ground plane without shifting the building up or down.

  7. Move the garage into place between the third and fourth buildings from the left.

  8. Change the perspective viewport to wireframe by right-clicking the viewport label and choosing Wireframe.

  9. Click the Region Zoom button in the viewport navigation controls so you can see the building up close. Drag a crossing window around the building then release the mouse.

  10. Change the viewport back to Smooth + Highlights.

  11. Adjust the scale of the building so it fits better with its neighbors. Right-click anywhere in the viewport and choose Scale from the quad menu. Then use the X axis of the Transform gizmo to scale the building to fit in.
  12. Save your file as mytoonstreet.max.

Next

Adding a Streetlight Using XRefs