In
this procedure, you'll merge the building into a neighborhood.
Merge
the building into a neighborhood:
On
the File menu, choose Open, then navigate to the \tutorials\level_design directory
and open city.max.
This might take a while, depending on the speed
of your machine.
Change
three viewports to wireframe shading. Leave the upper Perspective
viewport shaded.
On
the File menu, choose Merge, then navigate to the \tutorials\level_design directory,
and choose garage.max.
Choose Garage from
the list of objects you can merge. Click OK.
The garage appears in the viewports. It is the
only one with a black roof.
Right-click Garage and
select Move from the quad menu.
Use
the transform gizmo corner to move the garage Instead of the arrowheads.
This will let you move freely along the ground plane without shifting
the building up or down.
Move
the garage into place between the third and fourth buildings from
the left.
Change
the perspective viewport to wireframe by right-clicking the viewport
label and choosing Wireframe.
Click
the Region Zoom button in the viewport navigation controls so you
can see the building up close. Drag a crossing window around the
building then release the mouse.
Change
the viewport back to Smooth + Highlights.
Adjust
the scale of the building so it fits better with its neighbors.
Right-click anywhere in the viewport and choose Scale from the quad
menu. Then use the X axis of the Transform gizmo to scale the building
to fit in.