Modeling Level Design
 
 
 

In this tutorial, designed for games professionals, you will rapidly build a level with some boxes for buildings. You'll learn about creating and adjusting materials and mapping to design how the neighborhood looks, and use XRef objects to add street lamps and some trees. You'll use vertex lighting and vertex paint to prepare your model for export.

In this tutorial, you will learn how to:

Skill Level: Beginner

Time to complete: 45 minutes

Files for This Tutorial

All the files necessary for this tutorial are provided on the program disc in the \tutorials\level_design directory. Before starting the tutorials, copy the \tutorials folder from the disc to your local program installation.

Lessons in This Tutorial

Creating a Building

Adding Mapping and Materials for the Building

Merging the Building into a Neighborhood

Adding a Streetlight Using XRefs

Painting Vertex Color in a Level

Using the Object Painter Script to Add Trees