In this lesson, you use part of your character's head to create a helmet. Then, you extend the geometry to define a rim and ear protectors.
Bevel the helmet:
This turns the modifier off so you can clearly see one half of the object.
Notice the central gap in the helmet because of the middle vertices' offset on the X axis.
Bevel the helmet's rim:
Define the ear protector:
Taking it Further — Refining Inside the Ear Protectors
Use the tools and techniques learned in this lesson to create the inner part of the ear protectors. For example, you could use the Bridge tool to create new polygons from the current edge border, and then add some extra edges to bring the resulting vertices around the ears.
1. Use the Bridge and Cut tools to link edges together. |
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2. Bridge the remaining edges. |
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Adjust the vertices so the helmet doesn't obstruct the ears. |