In this lesson, you take a minimalist approach to modeling the ears by using very rough shapes. This is one area that is often voluntarily simplified by choosing simplicity over needs. When your character is geared towards game production, a detailed texture converted into a normal map can be an alternative to achieve the same results.
Extrude the ears:
This gives the ear its volume.
Next, you'll expand and shape it to match the reference image.
Each selected polygon is extruded along its respective normal. This defines the general mass of the ear.
Refine the ears:
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This breaks down the head polygons into manageable quads (four-sided polygons).
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