Creating the Sponsons
Modeling an Airplane
Finishing the Plane
Creating the Gondola
The plane is starting to look like a P-38,
but it's missing the central gondola, the pilot cockpit. You will
create the gondola using the same techniques you learned when you shaped
the sponson. To ensure that the gondola is symmetrical, you'll use
the Symmetry modifier.
Load
a start file:
- Continue
from the previous lesson,
Creating
the Sponsons
, or you can load p38_build_gondola.max found in
the \tutorials\p38_lightning folder.
Create
the gondola:
-
Go to the Create panel,
and on the Object Type rollout, click to turn on Cylinder.
If you're continuing from the previous lesson,
make sure AutoGrid is turned off.
- In
the Front viewport, drag out a cylinder over the gondola, until
the radius approximately matches the height of the gondola in the background
image.
Watch in the Top viewport as you drag the height
of the cylinder, since the Front viewport will not show any difference.
- Edit
the cylinder's parameters, as follows:
- In
the Name And Color rollout, name the object gondola.
-
If necessary,
move the gondola object in the Top viewport so the top lines up
with the trailing edge of the wing.
-
On the Modify panel, adjust
the height of the cylinder so it is even with the end of the sponsons,
as illustrated below.
Shape
the gondola:
-
Go to the Display panel,
and hide everything but the gondola by clicking Hide Unselected
in the Hide rollout.
-
Go to the Modify panel.
In the modifier stack, right-click Cylinder and choose Convert To:
Editable Poly.
Now you can reposition the vertices over the
background images.
-
On the Selection rollout,
click Vertex.
- Starting
at the rear of the gondola, in the Left viewport and do the following:
- Select
the leftmost column of vertices.
- On
the toolbar, choose Non-Uniform Scale from the Scale flyout.
- Scale
them to the approximate size to match the background image.
- Move
them down to match the background image as well. Alternate between
scaling and moving as you work your way forward.
- With
all that work done, save your scene as myp38_gondola.max.
- Activate
the Top viewport and repeat the previous process. Select one row
of vertices at a time and position them over the background image
using Scale and Move tools. Using the Transform gizmo, scale each
row only along the X axis.
- In
preparation of building the canopy, move and scale columns of vertices
to match the outline of the cockpit in the Left viewport.
- Activate
the Perspective viewport and start creating the nose by selecting
the single vertex at the center of the cylinder cap. Then turn on Soft
Selection and adjust the Falloff so the next ring of vertices turns
yellow.
- While
watching the Left and Top viewports, move the soft selection forward
to form the nose. Turn off Soft Selection, and move the single end
vertex to create the point.
- The
nose might be a little too pointy, so from the Left and Top viewports,
scale an move the second column of vertices to round the nose.
- To
unhide the rest of the airplane, on the Display panel, choose Unhide
By Name. Select all the components you have created (everything except
the calibration box).
- Change
the color of the gondola to match the rest of the plane.
- Make
adjustments as needed. Select the row of vertices at the rear of
the gondola and move them along the Z axis in the Perspective viewport,
so the rear taper is hidden in the wing.
You might also have to select the gondola and
wing and move them up.
- Save
your scene as myp38_gondola2.max.
You can create the canopy using a couple of
editable poly tools. You'll cut and chamfer to create this detail
of the cockpit.
Add
the canopy:
- In
the Perspective viewport, select the gondola, if it's not already selected,
and zoom in so you can see a close view of the cockpit area.
-
On the Selection rollout,
click Edge, then turn on Ignore Backfacing.
- On
the Edit Geometry rollout, turn on Cut.
- Cut
new edges into the cockpit. Click to set the beginning of an edge,
then move the mouse to draw the new edge. Click again to set the end
of the edge.
-
Arc
Rotate the view and make the same cuts on the other side of the
cockpit.
- Click
Cut again, to turn it off.
Now, you can chamfer edges to create the metal
frame of the canopy.
- In
the Selection rollout, turn on Ignore Backfacing and select the
edges around the cockpit, as illustrated below.
- In
the Edit Edges rollout,
turn on Chamfer. Move your cursor over
one of the selected edges, click and drag up until it looks like
the illustration below, and then release the mouse button.
- You
can apply a transparent material to the canopy faces for extra detail.
If you don't know how to create materials and apply them to polygons,
see
Creating Multi/Sub-Object Materials
.
- Save
your work as myp38.max.
Or you can open the completed file p38_lightning.max found
in the \tutorials\p38_lightning folder.
Make
sure the gondola is symmetrical:
The Symmetry modifier has been added to 3ds Max specifically for the
purpose of building symmetrical models such as airplanes, boats
and characters.
In the previous section, you cut a lot of edges
to make up the canopy frame and glass. Some of those new edges may
not be the same on either side of the gondola. Using the Symmetry
modifier will ensure that the gondola is symmetrical.
You can continue from the previous section of
open p38_lightning.max.
- Select
the gondola object.
- In
the Perspective viewport, right-click the gondola to open the quad
menu and choose Isolate Selection.
-
Open
the Modify panel and turn on Element mode and select the gondola.
- From
the Edit Geometry rollout, click Slice Plane.
The gizmo appears, but it's not in the right
orientation.
-
Click
the Select and Rotate button from the toolbar and enter 90 in
the Z coordinate field below the time bar.
-
If necessary,
move the gizmo left or right so it's centered on the gondola.
TipZoom in the Top viewport to better adjust
the gizmo position.
- When
the gizmo is positioned correctly, click the Slice button. Turn
off Slice Plane.
-
Turn
on Polygon mode and in the Top viewport drag a selection window
around the right side of the gondola.
Tip
In the
Selection rollout, make sure Ignore Backfacing is turned off and
maximize the Top viewport when dragging the selection window.
- Press
the Delete key and,
if asked if you want to delete isolated vertices, click Yes.
NoteYou might have to zoom in on the rear end
of the gondola to select some very small polygons and delete them
as well.
-
Turn
off Polygon mode and choose Symmetry from the Modifier List.
The Mirror gizmo appears at the gondola's pivot point.
- In
the Parameters rollout out, turn off Slice Along Mirror.
The new half is created and it is automatically
welded.
- Turn
off Isolation Mode to view the rest of the model.
- If
you're working on your own P-38, there are many more details you
could add, such as propellers, machine guns, and landing gear. Feel free
to continue on your own. The p38_lightning.max has
some detail added.