The ability to animate object parameters gives great power and flexibility to 3ds Max. In this lesson, you will create a hemisphere with a pivot point at its base, then animate the hemisphere percentage to achieve the illusion that the particles are forming a mound with volume.
sands_of_time4.max from the \tutorials\hourglass directory.
Continue from the previous lesson or openAt the top of the Create panel > Object Type rollout, click to turn on the Auto Grid Toggle.
Right-click and select Unhide By Name and unhide the Hourglass object.
Assign the Sand material to the new sphere. (Open the Material Editor if necessary.)
Sand mound made using a Sphere.
The sphere changes position in the viewport.
The sphere now rests on the bottom plate.
The hourglass at frame 57.
The hourglass at frame 96.
The sand level goes down in the upper globe as a stream of sand falls and collects into a mound in the bottom globe.
The finished falling sand effect.
sands_of_time_finished.max to see the finished model.
If you want, load the file