Adding Materials
Creating a Realistic Hourglass
Animating the Sand Level with Slice Modifiers
Creating Glass and Sand Materials
In this lesson, you'll make a transparent material to
simulate glass and a new solid material to represent sand. For the
glass materials, you'll add transparency falloff and increase the
glossiness, then make the material two-sided so you can see through
to the inside of the glass.
- Click
the upper-right material sample slot in the Material Editor to activate
it.
- In
the Material name field, name the material Glass.
Giving your materials
logical names helps you keep track of what you've made. Any materials
that you make can be stored in custom material libraries so you
can reuse them in the future.
- Drag
the material onto the hourglass in the viewport.
The hourglass should turn gray; the same as the sample sphere.
-
In the
Material Editor, click the Background button (right side of sample
spheres). A checkered background displays behind the purple sphere.
This background is helpful in seeing transparencies in materials.
There are four options you need to adjust before
the material will start to look like glass. You'll change the opacity,
the color, the specular values, and set it to be two-sided.
- In
the Blinn Basic
Parameters rollout, set the Opacity value to 22.
- In
the same rollout, click the Diffuse color swatch. In the Color Selector
dialog, choose a light blue color. If you prefer, you can type these values
into the Red/Green/Blue (RGB) fields at the right, then click Close:
- In
the Specular Highlights group, increase the Specular Level to 88,
and the Glossiness to 33.
On the Shader Basic Parameters rollout, turn
on 2–Sided.
This option controls the visibility of the inside
of the hourglass so that it displays.
NoteThere
is one additional setting for this glass, but it won't be visible
until you render the file to a bitmap image.
- In
the Material Editor, open the Extended Parameters rollout. Set the
Falloff value to In, and Amount to 88.
You'll now create the sand material, which is
easy to do because it doesn't require as many settings as the glass
material.
- Click
the sample slot in the lower-left corner to activate it. In the Material
name field, type the name Sand.
- Click
the Diffuse color swatch. In the Color Selector, choose a light
brown color or enter these RGB values:
- Red: 216
- Green: 185
- Blue: 137
- Save
your scene as MyHourglass4.max.
Now that the Glass and Sand materials are created,
you'll create the sand in the hourglass. Once you've created it,
you'll apply the sand material.