Adding the Posts Using Hose Objects
Creating a Realistic Hourglass
Creating Glass and Sand Materials
Adding Materials
You can create your own materials or open materials
that exist in another file. You'll do both in this next section.
Continue
from the previous lesson or open sands_of_time2.max from
the \tutorials\hourglass folder.
Open
existing materials from a library:
-
On the toolbar, click the
Material Editor button.
TipYou
can also open the Material Editor with the keyboard shortcut: M.
-
Click
the Get Material button in the Material Editor.
The Material/Map Browser opens.
- On
the Material/Map Browser, in the Browse From group, choose Mtl Library,
and then click File > Open at the bottom.
- In
the Open Material Library dialog, navigate to the materiallibraries folder,
if necessary (this is the default folder), and choose 3dsmax.mat.
Click Open.
TipIf
the Open Material Library dialog doesn't automatically open to the
materiallibraries
folder,
you'll find it in the directory in which 3ds Max is installed.
The Material/Map Browser fills with materials.
There are many interesting textured materials
in this library. When you have time, look through them so that you
can learn about these materials. For this exercise, you'll open
two materials that you'll apply to the hourglass.
- Scroll
through the materials until you see Metal_Dark_Gold.
Double-click that material so that you can see it in the Material
Editor.
Next you'll locate a Wood material.
- In
the Material Editor, click the top-middle sample sphere to activate
it. Then click Get Material and scroll through the materials until you
find Wood_Burloak. Double-click that material
to transfer it to the Material Editor.
- Close
the Material/Map Browser.
You'll now find out how easy it is to add these
materials to the objects in the scene.
Add
the materials:
- In
the viewport, select either the top or bottom cap of the hourglass.
-
In the
Material Editor, click the Assign Material To Selection button.
The Wood material appears on the cap in the viewport. Repeat the
process for the other cap.
You can also drag materials from the Material
Editor and drop them onto the objects in the viewport. The objects
don't even have to be selected first; just drag right onto them.
- In
the Material Editor, click the sample slot that contains the Metal_Dark_Gold material,
and drag the material to all of the posts.
- Right-click
the Perspective viewport label and turn off Edged Faces.
You've opened some pre-made materials for gold
and wood. Now you'll make your own materials for glass and sand.