Using High-Frequency Data and Looping
Working with Motion-Capture Data
Editing with Layers
Importing Prop Data
If your motion capture file includes prop data, 3ds Max can
read that data and apply it to a prop object.
When you load a CSM file (character studio marker
file), the motion data is applied to the prop. If the prop switches
from one hand to another, the program automatically determines the
switch of the prop's coordinate spaces as the prop is moved from
one hand to the other.
TipThe automatic behavior can be changed once
the data is in the scene. Go to the desired frame, choose a new
coordinate space, then set a key.
When loading a BIP file for retargeting onto
other characters, the props move with each of the hands. The software
ensures that the hands come together at a precise position on the
prop during transfers.
Load
a CSM file:
- Create
a biped with a single prop.
The biped
appears with a single prop displayed as a box positioned near the
biped's right hand.
-
Open
the Motion panel. In the Motion Capture rollout, click Load Motion
Capture File.
- Choose
the file type .csm. Search for files in the tutorials\character_animation\motion_capture directory.
TipWhen loaded for the first time,
.csm
marker files
should be imported with no key reduction and no footstep extraction. This
enables the calibration buttons in the Motion Capture rollout. Marker files
typically need some calibration.
- Select
the prop01.csm file, and click Open.
The Motion
Capture Conversion Parameters dialog displays.
- Select
the default filter options. If Footstep Extraction is turned on,
footsteps will appear. Click OK.
The biped
adapts itself to the motion data.
NoteProps can be animated with 3ds Max controllers,
and that animation can then be collapsed onto the prop’s transform
controller for editing with motion flow or the Motion Mixer.