Importing Prop Data
 
 
 

If your motion capture file includes prop data, 3ds Max can read that data and apply it to a prop object.

When you load a CSM file (character studio marker file), the motion data is applied to the prop. If the prop switches from one hand to another, the program automatically determines the switch of the prop's coordinate spaces as the prop is moved from one hand to the other.

TipThe automatic behavior can be changed once the data is in the scene. Go to the desired frame, choose a new coordinate space, then set a key.

When loading a BIP file for retargeting onto other characters, the props move with each of the hands. The software ensures that the hands come together at a precise position on the prop during transfers.

Bipeds with multiple props as swords

Load a CSM file:

  1. Create a biped with a single prop.

    The biped appears with a single prop displayed as a box positioned near the biped's right hand.

  2. Open the Motion panel. In the Motion Capture rollout, click Load Motion Capture File.
  3. Choose the file type .csm. Search for files in the tutorials\character_animation\motion_capture directory.
    TipWhen loaded for the first time, .csm marker files should be imported with no key reduction and no footstep extraction. This enables the calibration buttons in the Motion Capture rollout. Marker files typically need some calibration.
  4. Select the prop01.csm file, and click Open.

    The Motion Capture Conversion Parameters dialog displays.

  5. Select the default filter options. If Footstep Extraction is turned on, footsteps will appear. Click OK.

    The biped adapts itself to the motion data.

NoteProps can be animated with 3ds Max controllers, and that animation can then be collapsed onto the prop’s transform controller for editing with motion flow or the Motion Mixer.

Next

Editing with Layers