Creating Animated Bones with Biped
 
 
 

You can take the animated biped skeleton and use it to generate a 3ds Max bone structure that follows the same animation, by using the File Export and Import capabilities. In just a few steps you will be able to take your biped animation and use it without the biped attached.

Create animated bones from bipeds:

  1. Open createbones_start.max.

    Biped takes a bow

  2. Play the animation.

    Observe the biped and its movement.

  3. On the File menu, choose Export.
  4. Name the file mycreatebones.fbx. From the Save As Type list, choose FiLMBOX (*.FBX), and then click Save.

    This opens the Export FBX dialog.

  5. Accept all the default values and click OK.

    Wait while the exporter calculates the TRS animation.

  6. From the File menu choose Reset.

    The biped disappears and the viewports reset.

  7. On the File menu, choose Import and open the file you just exported.

    The import dialog appears

  8. In the Import Configuration group, click the More button next to Bones.

    Use the Advanced Bone Options dialog that opens to set the Bone Objects > Width and Length both to 3.

  9. Click OK to close the dialog. Click OK again to import the FBX file and create the bones.

    A bone skeleton appears in the viewport.

  10. Play the animation.

    The skeleton has the identical animation as the original biped.

  11. Save your file as mycreatebones.max or open createbones_final.max for comparison.