Getting Collective
 
 
 

If you have a valid rigid body and want to use it in a simulation, you need to add it to a rigid body collection. At the start of the simulation, reactor examines the scene for all enabled rigid body collections. It then takes the rigid bodies from the collections and adds them to the simulation. In this example, you will create a collection and add the sphere and box to it in order to add them to the simulation.

Continue using your scene from the previous lesson, or open reactor_intro_1.max from \tutorials\reactor\introduction.

Create and add objects to a rigid body collection:

  1. Make sure no objects are selected, and then, on the reactor toolbar, click Create Rigid Body Collection .

    A Rigid Body (RB) Collection is a helper object that reactor uses to keep track of the rigid bodies in your scene. It doesn't show up in renderings, and its position has no effect on your scene.

  2. Click any viewport to add the collection to your scene.
    NoteThe icon's position has no effect on the simulation.
  3. On the Modify panel, in the RB Collection Properties rollout, click Pick, and then select the box in a viewport.

    This adds the box to the rigid body collection.

    You can also add objects to the collection with the Add button, as in the following step.

  4. Click Add. This opens a standard selection dialog that contains a list of the remaining available rigid bodies in the scene.
    TipTo remove a rigid body from the collection, highlight it in the Rigid Bodies list and then click Delete.
  5. From the list, choose the sphere, and then click Select to close the dialog and add the sphere to the collection.
    TipA useful shortcut for creating an RB Collection is to select the objects before you create the collection. If you select several objects and click Create Rigid Body Collection, an RB Collection is created which already contains the selected objects.

Next

The Basics of Simulation