Controlling Particle Animation
 
 
 

Next, you’ll add some control to the animated particles.

Control the animated particles:

  1. Open the Rotation And Collision rollout. In the Spin Speed Controls group, set Spin Time to 50.

    This will give some rotation to the chunks.

  2. Open the Object Motion Inheritance rollout and set Influence to 0.0.

    This will keep the asteroid’s movement and rotation from influencing the movement of the particles.

    By default, the particle animation will begin on frame 0. Because the asteroid doesn’t blow up until frame 10, you’ll have to adjust the timing of the particle animation.

  3. Right-click an open rollout in the first column. Choose Particle Generation from the list.

    The Particle Generation rollout is now displayed.

    TipThis right-click menu lets you navigate to a particular rollout quickly.
  4. In the Particle Timing group, set Emit Start to 11 and Life to 90.

    The particles don't appear until frame 11, and they persist until the last frame of the animation.

  5. Move the time slider or play the animation in the viewport to see the effect.

    Now the asteroid starts to break into pieces after reaching the center of the viewport.

  6. Drag the left edge of the command panel to the right to restore it to a single column.
  7. Save your work as myexplosion_w_particles.max.

Next

Setting Visibility Keys to Make the Asteroid Disappear