Cloning the Explosion Plane
Creating Explosions
Adding Materials to the Particles
Breaking the Asteroid into Flying Pieces with Particle Array
At
this point, the asteroid, laserblast, and explosion are
all animated. Next, you'll add particles to simulate the asteroid
breaking up as it explodes.
Setup:
- Continue
working with the previous file or open exploding_asteroid_with_2planes.max.
Create
a particle system in the scene:
-
Go to
Create panel > Geometry and choose Particle Systems from the
drop-down list.
- In
the Object Type rollout, click PArray.
- Click
and drag to create a PArray particle gizmo in the Top viewport.
- In
the Basic Parameters rollout, click Pick Object, and then click
the asteroid in a viewport.
The name
of the asteroid, in this case Sphere01, is
displayed below the Pick Object button to show that the particle
system has been linked to the asteroid.
Expand
the command panel and adjust the PArray settings:
Next, you'll expand the command panel so you
can see more of the particle system rollouts.
- Move
the cursor to the left edge of the command panel.
The cursor
changes to a double arrow.
- Click
and drag the edge of the panel to the left.
A second
column of the command panel appears.
- Click
the Particle Type rollout to open it.
The Particle
Type rollout is now displayed in the second column.
- In
the Particle Type rollout > Particle Types group, choose Object
Fragments.
- Scroll
down to the Object Fragment Controls group.
- Set
Thickness to 11.0.
- Choose
Number Of Chunks and set Minimum to 75.
- In
the Basic Parameters rollout > Viewport Display group, choose
Mesh.
Move the time slider to see asteroid chunks
appear in the viewport.