Move, Rotate, and Scale Faces on 3D Solids
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ConceptQuick Reference
 
 
 

Modify the location, rotation, and size of faces on a 3D solids.

cube with top face moved, rotated, and scaled

Use the MOVE, ROTATE, and SCALE commands to modify faces just as you would with any other object. Press Ctrl+click to select a face on a solid.

If you move, rotate, or scale a face on a 3D solid primitive, the solid primitive’s history is removed. The solid is no longer a true primitive and cannot be manipulated using grips or the Properties palette.

Face Modification Options

As you drag a face, press Ctrl to cycle through modification options.

If you press and release Ctrl a third time, the modification returns to the first option, as if you had not pressed Ctrl.