Move, Rotate, and Scale 3D Subobjects
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Move, rotate, and scale individual subobjects on 3D solids.

Use the same methods to modify a face, edge, or vertex that you use to modify the entire object:

Show Me: Use Grips to Modify 3D Subobjects

About Modifying Subobjects on Solids

When you move, rotate, or scale a subobject, the subobject is modified in a way that maintains the integrity of the 3D solid. For example, when you drag an edge to move it, the adjacent faces are adjusted so that they remain adjacent to the edge.

Several results are possible when you modify a solid. When you move, rotate, or scale subobjects, you can press Ctrl one or more times as you drag to cycle through modification options. The following illustration shows the modification options for moving a face.

Move, Rotate, and Scale Subobjects on Composite Solids

When you modify composite solids, the effect of the edits depends on the current setting of the History property.

Rules and Limitations When Moving, Rotating, and Scaling Subobjects

You can only move, rotate, and scale subobjects on 3D solids if the operation maintains the integrity of the solid. The following rules and limitations apply to moving, rotating, and scaling subobjects:

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