Creates a 3D mesh primitive object such as a box, cone, cylinder, pyramid, sphere, wedge, or torus.
Displays the Mesh Primitive Options dialog box, which sets the tessellation defaults for primitive mesh objects.
Sets the number of subdivisions between the midpoint of the perimeter of triangular dimension of the mesh wedge.
Sets the number of subdivisions for the height of the mesh wedge along the Z axis.
Sets the number of subdivisions for the length of a mesh wedge along the X axis.
Sets the number of subdivisions in the slope that extends from the apex of the wedge to the edge of the base.
Sets the number of subdivisions for the width of the mesh wedge along the Y axis.
Sets the visual style that is displayed while creating 3D solid and mesh primitives and extruded solids, surfaces, and meshes.