Create a Mesh Wedge
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ConceptProcedureQuick Reference
 
 
 

Commands

MESH

Creates a 3D mesh primitive object such as a box, cone, cylinder, pyramid, sphere, wedge, or torus.

MESHPRIMITIVEOPTIONS

Displays the Mesh Primitive Options dialog box, which sets the tessellation defaults for primitive mesh objects.

System Variables

DIVMESHWEDGEBASE

Sets the number of subdivisions between the midpoint of the perimeter of triangular dimension of the mesh wedge.

DIVMESHWEDGEHEIGHT

Sets the number of subdivisions for the height of the mesh wedge along the Z axis.

DIVMESHWEDGELENGTH

Sets the number of subdivisions for the length of a mesh wedge along the X axis.

DIVMESHWEDGESLOPE

Sets the number of subdivisions in the slope that extends from the apex of the wedge to the edge of the base.

DIVMESHWEDGEWIDTH

Sets the number of subdivisions for the width of the mesh wedge along the Y axis.

DRAGVS

Sets the visual style that is displayed while creating 3D solid and mesh primitives and extruded solids, surfaces, and meshes.