Creates a 3D mesh primitive object such as a box, cone, cylinder, pyramid, sphere, wedge, or torus.
Displays the Mesh Primitive Options dialog box, which sets the tessellation defaults for primitive mesh objects.
Sets the number of radial subdivisions between the center of the mesh pyramid base and its perimeter.
Sets the number of subdivisions between the base and the top of the mesh pyramid.
Sets the number of subdivisions along each dimension of a mesh pyramid base.
Sets the visual style that is displayed while creating 3D solid and mesh primitives and extruded solids, surfaces, and meshes.