Creates a 3D mesh primitive object such as a box, cone, cylinder, pyramid, sphere, wedge, or torus.
Displays the Mesh Primitive Options dialog box, which sets the tessellation defaults for primitive mesh objects.
Sets the number of subdivisions around the perimeter of the mesh cylinder base.
Sets the number of radial subdivisions from the center of the mesh cylinder base to its perimeter.
Sets the number of subdivisions between the base and the top of the mesh cylinder.
Sets the visual style that is displayed while creating 3D solid and mesh primitives and extruded solids, surfaces, and meshes.