Creates a 3D mesh primitive object such as a box, cone, cylinder, pyramid, sphere, wedge, or torus.
Displays the Mesh Primitive Options dialog box, which sets the tessellation defaults for primitive mesh objects.
Sets the number of subdivisions around the perimeter of the mesh cone base.
Sets the number of subdivisions between the perimeter and the center point of the mesh cone base.
Sets the number of subdivisions between the base and the point or top of the mesh cone.
Sets the visual style that is displayed while creating 3D solid and mesh primitives and extruded solids, surfaces, and meshes.