Extends the dimensions of a 2D object or 3D face into 3D space.
Sharpens the edges of selected mesh subobjects.
Multiplies the number of faces in selected mesh objects or faces.
Decreases the level of smoothness for mesh objects by one level.
Increases the level of smoothness for mesh objects by one level.
Splits a mesh face into two faces.
Removes the crease from selected mesh faces, edges, or vertices.
Sets the 3D Move, 3D Rotate, or 3D Scale gizmo as the default during subobject selection.
Sets whether edge, face, or vertex grips are active upon initial selection.
Sets the lighting quality in the current viewport.