Generate the Hair
Styling Hair with a Spline Emitter
Working with Instance Objects
Working with Hair Presets
Presets let you save or load the various hair
settings.
Set
up the scene:
- Continue
working on your file or open the file spline_emitter_final.max.
Save
your work:
Now that you have adjusted the hair parameters,
you will save a hair preset for later recall.
-
With
the Hair object selected, go to the
Modify panel and expand the Tools rollout.
- In
the Presets group, click the Save button.
- In
the dialog that appears, name the preset Brown_Hair and
then click OK.
Load
a new preset:
- In
the Tools rollout > Presets group, click the Load button.
The Hair And Fur Presets dialog appears. The
preset you just saved is displayed in a thumbnail called Brown_Hair.shp.
- Double-click
the platnumBlond.shp thumbnail to
load that Preset.
- Render
the Perspective view to see the results. The character now has light blond
hair, but the parameters need adjustment.
Presets are a good way to load hair settings,
but often you need to adjust the preset parameters to get the effect
you are aiming for. In this case, it looks like the hair ought to
be finer and straighter than the default settings show.
Adjust
the preset settings:
- Change
the hair settings as follows:
- General
Parameters > Hair Segments =30
- General
Parameters > Root Thick =4.0
- General
Parameters > Tip Thick =3.0
- Frizz
Parameters > Frizz Root =50
- Frizz
Parameters > Frizz Tip =0
- Multi
Strand Parameters > Multi Strand Count =4
- Multi
Strand Parameters > Root Splay =0.2
- To
test the results, render the Perspective view again.
Feel free to experiment with other settings.