In this lesson, you create the torso for the helicopter pilot: mostly the T-shirt he’s wearing. In previous exercises, you started with simple primitives such as a box or a cylinder and you mostly extruded polygons to modify the shape. In this exercise, you'll use a slightly different approach. You'll start with an even simpler primitive, a plane object, but you'll do most of the work using edge sub-selection. This method of modeling is powerful and intuitive.
Create the T-shirt
You'll expand this object into a T-shirt.
Edit the T-shirt:
A new polygon connects the two edges.
Create the sleeve:
Add detail:
Create the collar:
Add a symmetry modifier: