Interactive and immersive environments such as those required in interactive games require that the scene artists employ variety of techniques to make the modeling and texturing as realistic as possible, while making sure it is “lightweight” enough to update efficiently in the display system. Minimizing polygon counts in models are discussed elsewhere, but these tutorials focus on how to “bake” textures, shading and lighting effects directly into the geometry of your scene.
Games professionals will want to familiarize themselves with the options 3ds Max gives them to manipulate vertex color and interactive shading.
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