Using the Relax Tool on Texture Coordinates
 
 
 

An important tool in the Unwrap UVW modifier editor is Relax, which algorithmically spreads out texture coordinates to give more even coverage of the underlying texture. This makes it easier to assign specific texture coordinates to the desired areas of the texture.

The Relax tool in Unwrap UVW can save you time and effort by automatically spreading out mapping vertices. In some cases, you'll need to follow up by moving vertices to the desired final locations.

Set up the lesson:

Apply the Unwrap UVW modifier:

  1. Select the head object and go to the Modify panel.
  2. Apply an Unwrap UVW modifier.

    The Unwrap UVW modifier appears at the top of the stack, but doesn't provide a sub-object mode because you're applying it to an existing sub-object selection.

Edit the UVW mapping:

  1. On the Parameters rollout, click the Edit button.

    The Edit UVWs dialog opens.

    Only the selected parts of the mesh appear, and all texture vertices are selected.

    Note that the texture vertices are most dense around the detailed parts of the face: the eyes, nose, and mouth. This is where you can use Relax to spread out the vertices for easier manual editing.

  2. Drag a selection region around the eyes.

  3. From the Edit UVWs dialog menu bar, choose Tools > Relax dialog.

    The Relax Tool dialog appears.

    The Relax Tool dialog is modeless. It offers different algorithms to relax the mapping. The default mode, Relax By Edge Angles is often recommended as it minimizes the overlapping of edges.

  4. Click the Apply button twice.

    The selected vertices move apart slightly.

  5. Similarly, use Relax on the vertices around the nose and mouth.