Accessing Materials
Introduction to Materials and Mapping
Creating Basic Materials
Assigning Materials to Objects
In
this lesson, you will learn two ways to assign materials to objects.
- The
files for this lesson can be found in the tutorials/intro_to_materials folder.
Set
up the lesson:
- Open intro_materials2.max.
Assign
a material to a selected object:
Making your selection before assigning a material
to it ensures that the material goes exactly where you want it to
go. Use this approach for mapping complex scenes, or when you want
to assign materials to sub-object selections.
- On
the keyboard, press H to
display the Select Objects dialog. Highlight Orange and click
Select.
- Press M to open the Material Editor.
- Click
the sample slot that contains the orange material.
-
Click
Assign Material to Selection. The object turns orange in the Camera01
viewport.
Assign
a material using drag and drop:
Drag and drop is the most direct way to assign
materials to objects. Use this approach when the objects you want
to map are clearly visible in the scene.
- In
the Material Editor, find the sample slot that contains the shiny
apple material.
- Drag
the sample onto the apple; a tooltip lets you know when the cursor
is over the right object. The apple turns red.
See
the results:
- Activate
the Camera01 viewport by right-clicking in it.
-
On the
toolbar, click Quick Render. The view from the camera renders line
by line in a separate window.
For
practice:
- Assign
materials to the rest of the objects in the scene. Use the tooltips
to see the name of each object, or choose objects by name from the
Select Object dialog. When you are done, render the scene to see
how it looks.