This tutorial shows you how to use the Physique modifier to associate a biped with a mesh and fine-tune the association.
In this tutorial, you will learn how to:
Skill level: Beginner
Time to complete: 2.5 hours
All the files necessary for this tutorial are provided on the program disc in the \tutorials\character_animation\physique_basics directory. Before starting the tutorials, copy the \tutorials folder from the disc to your local program installation.