Adjusting the Biped to the Model
 
 
 

This tutorial shows you how to use the Physique modifier to associate a biped with a mesh and fine-tune the association.

In this tutorial, you will learn how to:

Skill level: Beginner

Time to complete: 2.5 hours

Files for This Tutorial

All the files necessary for this tutorial are provided on the program disc in the \tutorials\character_animation\physique_basics directory. Before starting the tutorials, copy the \tutorials folder from the disc to your local program installation.

Lessons in This Tutorial

Working with Biped Parts

Aligning the Biped to the Model

Applying the Physique Modifier

Adjusting Envelopes