This tutorial covers a range of techniques used with the 3ds Max crowd-animation features for creating and animating crowds. Crowd animation starts out with behaviors applied to delegates, which serve as stand-ins for crowd members. Next, that motion is applied to mesh objects or bipeds. These objects might carry their own animation, which can be combined with the delegate animation in a variety of ways. In the final part of this tutorial, you'll learn how to use motion synthesis to apply different parts of a mesh object's animation to each crowd member, based on its current behavior.
In this tutorial, you'll learn how to:
Skill level: Beginner to Intermediate
Time to complete: 2 hours
You can find the files for this tutorial in the tutorials\character_animation\crowd_basics folder on the Tutorial Files CD that ships with 3ds Max. Before starting the tutorials, copy the \tutorials folder from the CD to your \3dsmax8 local installation.