Animating Crowds
 
 
 

This tutorial covers a range of techniques used with the 3ds Max crowd-animation features for creating and animating crowds. Crowd animation starts out with behaviors applied to delegates, which serve as stand-ins for crowd members. Next, that motion is applied to mesh objects or bipeds. These objects might carry their own animation, which can be combined with the delegate animation in a variety of ways. In the final part of this tutorial, you'll learn how to use motion synthesis to apply different parts of a mesh object's animation to each crowd member, based on its current behavior.

In this tutorial, you'll learn how to:

Skill level: Beginner to Intermediate

Time to complete: 2 hours

Files for This Tutorial

You can find the files for this tutorial in the tutorials\character_animation\crowd_basics folder on the Tutorial Files CD that ships with 3ds Max. Before starting the tutorials, copy the \tutorials folder from the CD to your \3dsmax8 local installation.

Lessons in This Tutorial

Getting Started with Crowds

Using Multiple Delegates and Behaviors

Applying Avoidance

Applying Logic to Crowd Behavior

Using Crowd with Animated Non-Biped Objects