Mapping a Character
 
 
 

This tutorial explains how to map a character model with the Unwrap UVW modifier. This modifier provides a wealth of tools that go well beyond traditional mapping techniques. You will use the character you built in the Modeling a Low-Poly Character tutorial to that effect.

You will use Unwrap UVW to map textures using simple methods like planar or cylindrical mapping. You will also use it to map textures using more elaborate methods such as Pelt mapping to map the camouflage texture seamlessly around the pants.

In this tutorial, you will learn how to:

Skill level: Intermediate

Time to complete: 1 to 2 hours

Files for This Tutorial

All the files necessary for this tutorial are provided on the program disc in the \tutorials\unwrap_uvw directory. Before starting the tutorials, copy the \tutorials folder from the disc to your local program installation.

Lessons in This Tutorial

Mapping the Shirt

Mapping the Helmet

Mapping the Pants