In this tutorial, you'll create a bone assembly to match the configuration of an existing character mesh. To do this, you'll use several features in 3ds Max, including Bone Tools and Spline IK.

In this tutorial, you will learn how to:
Skill level: Beginner – Intermediate
Time to complete: 1 hour
All the files necessary for this tutorial are provided on the program disc in the \tutorials\character_animation\character_bones directory. Before starting the tutorials, copy the \tutorials folder from the disc to your local program installation.