Creating and Editing Character Bones
 
 
 

In this tutorial, you'll create a bone assembly to match the configuration of an existing character mesh. To do this, you'll use several features in 3ds Max, including Bone Tools and Spline IK.

In this tutorial, you will learn how to:

Skill level: Beginner – Intermediate

Time to complete: 1 hour

Files for This Tutorial

All the files necessary for this tutorial are provided on the program disc in the \tutorials\character_animation\character_bones directory. Before starting the tutorials, copy the \tutorials folder from the disc to your local program installation.

Lessons in This Tutorial

Building the Leg Bones

Building the Spine

Building the Arms

Building the Neck, Head, and Hair Bones