3ds Max, including Bone Tools and Spline IK.
In this tutorial, you'll create a bone assembly to match the configuration of an existing character mesh. To do this, you'll use several features inIn this tutorial, you will learn how to:
Skill level: Beginner – Intermediate
Time to complete: 1 hour
All the files necessary for this tutorial are provided on the program disc in the \tutorials\character_animation\character_bones directory. Before starting the tutorials, copy the \tutorials folder from the disc to your local program installation.